Systems Engineer
4.8 average across 52 projects
I'm a systems engineer with 10 years of experience building high-performance, low-latency software. I work primarily in Rust and Go, focusing on systems programming, real-time data processing, and performance-critical infrastructure. I've built trading systems, real-time analytics engines, and distributed databases, always pushing for maximum efficiency and reliability.
Building real-time messaging infrastructure serving 200M+ monthly active users. Rewrote the message routing layer in Rust, achieving 3x throughput improvement.
Developed the search and recommendation engine for Japan's largest marketplace app. Built real-time indexing pipeline processing 50K events per second.
Contributed to PlayStation Network backend services handling game session management and matchmaking for millions of concurrent players.
University of Tokyo
2015
Rust Foundation
2024
LINE Corporation
2023
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